Erase(Brush brush, Vector3 worldPos, Func< PaintSet, bool > materialSelector=null, Camera renderCamera=null) | Es.InkPainter.InkCanvas | |
Erase(Brush brush, RaycastHit hitInfo, Func< PaintSet, bool > materialSelector=null) | Es.InkPainter.InkCanvas | |
EraseNearestTriangleSurface(Brush brush, Vector3 worldPos, Func< PaintSet, bool > materialSelector=null, Camera renderCamera=null) | Es.InkPainter.InkCanvas | |
EraseUVDirect(Brush brush, Vector2 uv, Func< PaintSet, bool > materialSelector=null) | Es.InkPainter.InkCanvas | |
GetHeightTexture(string materialName) | Es.InkPainter.InkCanvas | |
GetMainTexture(string materialName) | Es.InkPainter.InkCanvas | |
GetNormalTexture(string materialName) | Es.InkPainter.InkCanvas | |
GetPaintHeightTexture(string materialName) | Es.InkPainter.InkCanvas | |
GetPaintMainTexture(string materialName) | Es.InkPainter.InkCanvas | |
GetPaintNormalTexture(string materialName) | Es.InkPainter.InkCanvas | |
MeshOperator (defined in Es.InkPainter.InkCanvas) | Es.InkPainter.InkCanvas | |
OnCanvasAttached | Es.InkPainter.InkCanvas | |
OnInitializedAfter | Es.InkPainter.InkCanvas | |
OnInitializedStart | Es.InkPainter.InkCanvas | |
OnPaintEnd | Es.InkPainter.InkCanvas | |
OnPaintStart | Es.InkPainter.InkCanvas | |
Paint(Brush brush, Vector3 worldPos, Func< PaintSet, bool > materialSelector=null, Camera renderCamera=null) | Es.InkPainter.InkCanvas | |
Paint(Brush brush, RaycastHit hitInfo, Func< PaintSet, bool > materialSelector=null) | Es.InkPainter.InkCanvas | |
PaintDatas | Es.InkPainter.InkCanvas | |
PaintNearestTriangleSurface(Brush brush, Vector3 worldPos, Func< PaintSet, bool > materialSelector=null, Camera renderCamera=null) | Es.InkPainter.InkCanvas | |
PaintUVDirect(Brush brush, Vector2 uv, Func< PaintSet, bool > materialSelector=null) | Es.InkPainter.InkCanvas | |
ResetPaint() | Es.InkPainter.InkCanvas | |
SetPaintHeightTexture(string materialName, RenderTexture newTexture) | Es.InkPainter.InkCanvas | |
SetPaintMainTexture(string materialName, RenderTexture newTexture) | Es.InkPainter.InkCanvas | |
SetPaintNormalTexture(string materialName, RenderTexture newTexture) | Es.InkPainter.InkCanvas | |