| Erase(Brush brush, Vector3 worldPos, Func< PaintSet, bool > materialSelector=null, Camera renderCamera=null) | Es.InkPainter.InkCanvas | |
| Erase(Brush brush, RaycastHit hitInfo, Func< PaintSet, bool > materialSelector=null) | Es.InkPainter.InkCanvas | |
| EraseNearestTriangleSurface(Brush brush, Vector3 worldPos, Func< PaintSet, bool > materialSelector=null, Camera renderCamera=null) | Es.InkPainter.InkCanvas | |
| EraseUVDirect(Brush brush, Vector2 uv, Func< PaintSet, bool > materialSelector=null) | Es.InkPainter.InkCanvas | |
| GetHeightTexture(string materialName) | Es.InkPainter.InkCanvas | |
| GetMainTexture(string materialName) | Es.InkPainter.InkCanvas | |
| GetNormalTexture(string materialName) | Es.InkPainter.InkCanvas | |
| GetPaintHeightTexture(string materialName) | Es.InkPainter.InkCanvas | |
| GetPaintMainTexture(string materialName) | Es.InkPainter.InkCanvas | |
| GetPaintNormalTexture(string materialName) | Es.InkPainter.InkCanvas | |
| MeshOperator (defined in Es.InkPainter.InkCanvas) | Es.InkPainter.InkCanvas | |
| OnCanvasAttached | Es.InkPainter.InkCanvas | |
| OnInitializedAfter | Es.InkPainter.InkCanvas | |
| OnInitializedStart | Es.InkPainter.InkCanvas | |
| OnPaintEnd | Es.InkPainter.InkCanvas | |
| OnPaintStart | Es.InkPainter.InkCanvas | |
| Paint(Brush brush, Vector3 worldPos, Func< PaintSet, bool > materialSelector=null, Camera renderCamera=null) | Es.InkPainter.InkCanvas | |
| Paint(Brush brush, RaycastHit hitInfo, Func< PaintSet, bool > materialSelector=null) | Es.InkPainter.InkCanvas | |
| PaintDatas | Es.InkPainter.InkCanvas | |
| PaintNearestTriangleSurface(Brush brush, Vector3 worldPos, Func< PaintSet, bool > materialSelector=null, Camera renderCamera=null) | Es.InkPainter.InkCanvas | |
| PaintUVDirect(Brush brush, Vector2 uv, Func< PaintSet, bool > materialSelector=null) | Es.InkPainter.InkCanvas | |
| ResetPaint() | Es.InkPainter.InkCanvas | |
| SetPaintHeightTexture(string materialName, RenderTexture newTexture) | Es.InkPainter.InkCanvas | |
| SetPaintMainTexture(string materialName, RenderTexture newTexture) | Es.InkPainter.InkCanvas | |
| SetPaintNormalTexture(string materialName, RenderTexture newTexture) | Es.InkPainter.InkCanvas | |